Still a WIP.
Fun with 3D printing.
Building a cosplay prop for a friend.
Modelled in Maya. Exported for 3D print in zBrush. Printed with a Solidoodle 2.
Not perfect. But serviceable.
The xbox reveal live stream was boring. Still waiting for the video games part.
So here’s a zBrush sketch I did while waiting.
WIP. Some environment work for a change.
In Maya. Based it off a photo I found. Then I found out just where the actual place is.
Just another realtime render of the space lady. Last one, I swear.
zBrush sculpt sorted in Maya, rendered with the Marmoset Toolbag.
A sculpt based on Joe Kubert’s Tor.
About a good solid day’s work.
Yep, being laid off sure made me a lot more productive these days.
Realtime render, low poly model.
Sculpted in zBrush and sorted out in Maya.
Rendered on the Marmoset Toolbag